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Risk: World War 1



Worker

Worker

( Infantry )

Workers build all your structures. They can also attack with their pistol, but deal very little damage and have low health.

Abilities


  • Build Structure: Builds any of the available structures.

Special Rules


  • When workers dig a trench, they do not occupy it automatically. This allows them to queue up many at once.

Strong vs:

Workers are very ineffective as soldiers, and should mostly be used for building structures.



Rifle

Riflemen

( Infantry )

Riflemen are the cheapest military unit available. Although they deal little damage, they are very mobile and effective when massed.

Abilities


  • Dig Trench: Builds a trench, which can hold a single occupant. A unit inside a trench is protected against most types of damage, and can still attack.

Special Rules


  • Uses the bayonet when attacking trenches at melee range. In addition to damaging the trench, the bayonet also damages the unit inside.

Strong vs:

Mortar, Howitzer


Weak vs:

Machine Gun, Field Gun



Mg

Machine Gun

( Infantry )

Machine guns can run and shoot like a riflemen, but can also stop to deploy their powerful machine gun. They automatically switch to their machine gun when occupying a trench. Machine guns deal bonus damage to infantry units.

Abilities


  • Dig Trench: Builds a trench, which can hold a single occupant. A unit inside a trench is protected against most types of damage, and can still attack.

  • Setup Machine Gun: Enables a rapid-fire weapon, but renders it immobile. The machine gun is setup automatically when inside a trench.

Strong vs:

Riflemen


Weak vs:

Trench, Tank, Field Gun, Mortar



Mortar

Mortar

( Infantry )

Mortars have more range than riflemen or machine guns, but less overall damage. They deal bonus damage to structures, ships, and tanks.

Abilities


  • Dig Trench: Builds a trench, which can hold a single occupant. A unit inside a trench is protected against most types of damage, and can still attack.

Strong vs:

Trench, Machine Gun, Tank


Weak vs:

Riflemen, Field Gun



Fg

Field Gun

( Artillery )

Field Guns are light artillery. They fire a shrapnel shell that deals splash damage to infantry units in a wide area. Field guns are mostly useless against anything beside infantry.

Abilities


  • Setup Artillery: Enables a long-range weapon, but renders it immobile. Once setup, can only shoot towards the side it's facing.

  • Face Target: Rotates towards the target location. Use to ensure it's facing the right way before setting up

Strong vs:

Riflemen, Mortar, Machine Gun


Weak vs:

Howitzer, Tank



Howitzer

Howitzer

( Artillery )

Howitzers are heavy artillery. They fire a high-explosive shell that deal splash damage to infantry and trenches in a small radius. Deals bonus damage to tanks, structures, and ships.

Abilities


  • Setup Artillery: Enables a long-range weapon, but renders it immobile. Once setup, can only shoot towards the side it's facing.

  • Face Target: Rotates towards the target location. Use to ensure it's facing the right way before setting up

  • Load Gas Attack: Loads a a gas shell into the howitzer, which will be fired with the next shot. Gas spreads over an area, damaging infantry units, and dealing bonus damage to those inside trenches.

Strong vs:

Field Gun, Trench, Fortress


Weak vs:

Riflemen,



Rg

Railway Gun

( Artillery )

Railway guns are super heavy artillery. They function very similarly to a howitzer, but have more range, and are slower. They also deal even more damage vs structures.

Abilities


  • Setup Artillery: Enables a long-range weapon, but renders it immobile. Once setup, can only shoot towards the side it's facing.

  • Face Target: Rotates towards the target location. Use to ensure it's facing the right way before setting up

Strong vs:

Howitzer, Field Gun, Trench, Fortress


Weak vs:

Riflemen



Tank

Tank

( Armored )

Tanks are a relatively mobile unit with lots of health and armour. They are the only land unit that can withstand machine-gun fire, making them useful as front-line troops. Tanks are of limited effectivenes when on their own however, as they deal very little damage. They deal bonus damage to tanks, strucures, and ships.

Strong vs:

Machine Gun, Field Gun


Weak vs:

Riflemen, Mortar, Fortress



Balloon

Observation Balloon

( Flying )

Balloons are slow and cannot attack, but they can see very far. Use them to see over terrain and spot distant units. This is very useful when combined with the long range of artillery.

Weak vs:

Airplane, Riflemen, Machine Gun, Destroyer



Airplane

Airplane

( Flying )

Airplanes can see almost as far as balloons, but are much faster and can shoot other air units. Since they don't have long range, they are often forced to fly over enemy lines to attack balloons. They are significantly improved by the upgrade 'synchronization gear'

Strong vs:

Observation Balloon


Weak vs:

Riflemen, Machine Gun, Destroyer



Battleship

Battleship

( Naval, Massive )

Battleships are a powerful warship with lots of life, and lots of armor. In addition, they have a powerful attack that deals splash damage to trenches and infantry. They deal bonus damage to tanks, structures, and ships.

Abilities


  • Carry Mines: Can pick up and drop off mines.

Strong vs:

Destroyer, Land units


Weak vs:

Submarine, Mine



Destroyer

Destroyer

( Naval )

Destroyers are fast warships with lots of armour. They can shoot air units, and scan their surroundings for submarines or mines. Destroyers are not very effective individually, but generally serve as support for battleships.

Abilities


  • Scan the Depths: Searches for nearby invisible units. Temporarily grants the ability to detect submarines and mines, at the cost of movement speed.

  • Carry Mines: Can pick up and drop off mines.

Strong vs:

Submarine, Mine


Weak vs:

Battleship, Fortress



Submarine

Submarine

( Naval )

Submarines are slow, fragile warships with a powerful attack. They can submerge under water, making them invisible unless spotted by an enemy destroyer or port. Submarines deal bonus damage to battleships.

Abilities


  • Submerge: Dives beneath the sea, becoming invisible to enemies. Can be spotted by enemy ports and destroyers.

  • Carry Mines: Can pick up and drop off mines.

Strong vs:

Battleship


Weak vs:

Destroyer, Mine



Transport

Transport

( Naval )

Transports can load and unload units, allowing them to move across the water.

Weak vs:

Battleship, Destroyer, Submarine, Mine



Mine

Mine

( Naval )

Mines detonate on enemy ships that come too close, killing them instantly.

Strong vs:

Battleship, Submarine, Transport


Weak vs:

Destoyer, Port



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